using UnityGameFramework.Runtime;

namespace StarForce.Hotfix
{
    public class ProcedureHotfixLaunch : ProcedureHotfixBase
    {
        protected internal override void OnEnter(IFsm procedureOwner)
        {
            base.OnEnter(procedureOwner);
            
            Log.Info("进入了热更新入口流程");

            //TODO:在这里切换到游戏的正式开始场景
        
            ChangeState<ProcedureHotfixMenu>(procedureOwner);
        }
        
    }
}